Factbox: Biggest deals in the consolidating videogame market

  • 1/10/2022
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Jan 10 (Reuters) - The videogame industry received a massive fillip from the COVID-19 pandemic as people increasingly turned to digital entertainment during lockdowns and firms in the sector consolidated to boost their library of popular titles. Videogame companies have also sharpened their focus on mobile games as restrictions ease and people ditch their PCs and TV screens to step outside. The mobile gaming market is likely to reach a size of $116.4 billion by 2024, according to data firm Newzoo. On Jan. 10, Take-Two Interactive Software Inc (TTWO.O) said it would buy "FarmVille" creator Zynga in an $11 billion cash-and-stock deal, marking one of the biggest industry-wide acquisitions of all time. read more Here is a list of the biggest videogame deals in the past few years: Date Acquirer Target Deal Value Popular Games Jan. 2022 Take-Two Interactive (TTWO.O) Zynga $11.04 bln FarmVille June 2016 Tencent Holdings-led investor group Supercell Oy $8.6 bln Clash of Clans, Brawl Stars Sept. 2020 Microsoft Corp (MSFT.O) Zenimax $7.5 bln The Elder Scrolls Nov. 2015 Activision Blizzard (ATVI.O) King $5.9 bln Candy Crush Saga July 2016 Chinese investor group Playtika $4.4 bln Best Fiends, Bingo blitz Sept. 2014 Microsoft Corp Mojang Studios $2.5 bln Minecraft Feb. 2021 Electronic Arts Glu Mobile $2.4 bln Kim Kardashian: Hollywood June 2021 Electronic Arts Playdemic $1.4 bln Golf Clash Source: Refinitiv, an LSEG Business Reporting by Eva Mathews and Akash Sriram in Bengaluru; Editing by Ramakrishnan M.

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